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   <div id="projectname">AmusementCreatorsEngine
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<li class="navelem"><a class="el" href="../../d8/d23/namespaceace.html">ace</a></li><li class="navelem"><a class="el" href="../../d0/dac/classace_1_1_object2_d_base.html">Object2DBase</a></li>  </ul>
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<a href="#pub-types">Public 型</a> &#124;
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<div class="title">クラス ace::Object2DBase<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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ace::Object2DBaseに対する継承グラフ</div>
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Public 型</h2></td></tr>
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typedef std::shared_ptr<br class="typebreak"/>
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typedef std::shared_ptr<br class="typebreak"/>
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Public メソッド</h2></td></tr>
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<a class="el" href="../../d2/dfe/classace_1_1_layer2_d.html">Layer2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d0/dac/classace_1_1_object2_d_base.html#a09d525148378d48667c54c111a9301b4">GetLayer</a> () const </td></tr>
<tr class="memdesc:a09d525148378d48667c54c111a9301b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">このオブジェクトを保持しているレイヤーを取得する。 <br/></td></tr>
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<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetPosition</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPosition</b> (<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> position)</td></tr>
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<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetGlobalPosition</b> ()</td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>GetAngle</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetAngle</b> (float value)</td></tr>
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<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetScale</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetScale</b> (<a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> value)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddChild</b> (const Object2DBasePtr &amp;child, eChildMode mode)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveChild</b> (const Object2DBasePtr &amp;child)</td></tr>
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const std::list<br class="typebreak"/>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddComponent</b> (const ComponentPtr &amp;component, astring key)</td></tr>
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ComponentPtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetComponent</b> (astring key)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveComponent</b> (astring key)</td></tr>
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Protected メソッド</h2></td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>OnStart</b> ()=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>OnUpdate</b> ()=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>OnDrawAdditionally</b> ()=0</td></tr>
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フレンド</h2></td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><b>Layer2D</b></td></tr>
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<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/engine/ObjectSystem/2D/<a class="el" href="../../d3/d52/ace_8_object2_d_base_8h_source.html">ace.Object2DBase.h</a></li>
<li>Dev/ace_cpp/engine/ObjectSystem/2D/ace.Object2DBase.cpp</li>
</ul>
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AmusementCreatorsEngineに対してTue Oct 22 2013 03:13:04に生成されました。 &#160;<a href="http://www.doxygen.org/index.html">
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